Normally I would let `eslint --fix` do this for me, but there's a bug
that causes:
const x = function ()
{
// ...
};
to become:
const x = ()
=> {
// ...
};
which ESLint thinks is a syntax error. (It probably is; I don't know
enough about the automatic semicolon insertion rules to be confident.)
This makes it possible to disable `contentEditable` for certain
elements in some circumstances (e.g., on links so that users can click
on them normally).
if animationState evaluates to -1 or 0, it would end up in a conditional that assign its value to itself. Since this is redundant, it is better to remove this conditional, to avoid an extra check
Rewrite the `callAll` and `aCallAll` functions to support all
reasonable hook behaviors and to report errors for unreasonable
behaviors (e.g., calling the callback twice).
Now a hook function like the following works as expected when invoked
by `aCallAll`:
```
exports.myHookFn = (hookName, context, cb) => {
cb('some value');
return;
};
```
* Use jQuery to build the message HTML so that special characters in
the error message, URL, etc. are properly escaped. This helps
avoid XSS vulnerabilities.
* Use bold text for the error message to make it stand out.
* Add a line break between the error message and "in <url> at line
<line>" so that the error message stands out more.
* Use `<p>...</p>` instead of `</br>` to separate the parts of the
popup.
* Use CSS for spacing instead of `</br>`.
* Grammar fixes (add a missing comma, "at" instead of "in").
Teach Gritter to accept anything that jQuery's `.append()` method
accepts for the title and text of a popup message. This makes it
easier to safely build HTML messages with proper escaping of special
characters (to prevent XSS vulnerabilities).
The debug statement mostly printed the following useless message over
and over, causing Travis CI logs to become truncated:
[DEBUG] pluginfw - [ undefined ] returning
This will be a breaking change for some people.
We removed all internal password control logic. If this affects you, you have two options:
1. Use a plugin for authentication and use session based pad access (recommended).
1. Use a plugin for password setting.
The reasoning for removing this feature is to reduce the overall security footprint of Etherpad. It is unnecessary and cumbersome to keep this feature and with the thousands of available authentication methods available in the world our focus should be on supporting those and allowing more granual access based on their implementations (instead of half assed baking our own).
We could instead await the results of the hook, but then all callers
and their callers recursively would have to be converted to async, and
that's a huge change.
Rather than reinvent the wheel, use a well-tested library to parse and
write cookies. This should also help prevent XSS vulnerabilities
because the library handles special characters such as semicolon.
* Use the cookie functions from `pad_utils.js`.
* Delete unused methods, variables, and parameters.
* Simplify the logic.
* Use an ES6 class instead of a weird literal thingy.
* Use `const` instead of `var`.
Before this change, the authorize hook was invoked twice: once before
authentication and again after (if settings.requireAuthorization is
true). Now pre-authentication authorization is instead handled by a
new preAuthorize hook, and the authorize hook is only invoked after
the user has authenticated.
Rationale: Without this change it is too easy to write an
authorization plugin that is too permissive. Specifically:
* If the plugin does not check the path for /admin then a non-admin
user might be able to access /admin pages.
* If the plugin assumes that the user has already been authenticated
by the time the authorize function is called then unauthenticated
users might be able to gain access to restricted resources.
This change also avoids calling the plugin's authorize function twice
per access, which makes it easier for plugin authors to write an
authorization plugin that is easy to understand.
This change may break existing authorization plugins: After this
change, the authorize hook will no longer be able to authorize
non-admin access to /admin pages. This is intentional. Access to admin
pages should instead be controlled via the `is_admin` user setting,
which can be set in the config file or by an authentication plugin.
Also:
* Add tests for the authenticate and authorize hooks.
* Disable the authentication failure delay when testing.
Commit 0bb8d73ba2 fixed the author ID
that is saved in the socket.io sessioninfo when the client sends a
`CLIENT_READY` with `reconnect` set to true, so it is now safe to undo
the workaround from PR #3868.
Fixes#4331.
Until now, the "mobile layout" (with right toolbar on bottom of the screen) was displayed only when screen was smaller than 800px. It made the toolbar break for screen about 1000px when a lot of plugins are in the toolbar.
Now instead, we detect with javascript when the toolbar icons overflow the natural space available, and we switch in "mobile layout" in such case
* Fix line numbers top padding
This old rule was conflicting with new css rules introduced in 1.8.4
* Fixes#4228 Performance degradation for long pads
Due to layout trashing when calculating new heights
I plan on splitting authFailure into authnFailure and authzFailure so
that separate authentication and authentication plugins can coexist
peacefully. This change will make it possible to mark the authFailure
hook as deprecated (which simply logs a warning).
Plugin authors are allowed to omit the function name in the `ep.json`
parts definition. For example:
```
{
"parts": [
{
"name": "ep_example",
"hooks": {
"authenticate": "ep_example",
"authFailure": "ep_example"
}
}
]
}
```
If omitted, the function name is assumed to be the same as the hook
name. Before this change, `hook_fn_name` for the example hooks would
both be `/opt/etherpad-lite/node_modules/ep_example`. Now they are
suffixed with `:authenticate` and `:authFailure`. This improves
logging, and it makes it possible to use `hook_fn_name` to uniquely
identify a particular hook function.
Every existing caller of `aCallFirst` expects a list and will throw an
exception if given `undefined`. (Nobody calls `callFirst`, except
maybe plugins.)
This commit fixes the error of not waiting the async code to finish.
As the forEach did not wait until the async code finish we may get a
hook set up incorrectly. To fix it, we use an "Array.map" to iterate and
wait the promises to be resolved and then returned
Includes settings
Includes i18n
Includes a nice notification
Disconnects on rate limit
Includes feeding into metrics/stats
Include console warn to server console.
Makes IE11 work again but may cause an issue for plugin testing in IE11. IE plugin tests in IE11 will probably fail as the plugin code will not execute.