pad.libre-service.eu-etherpad/src/static/js/skiplist.js

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'use strict';
/**
* This code is mostly from the old Etherpad. Please help us to comment this code.
* This helps other people to understand this code better and helps them to improve it.
* TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
*/
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/**
* Copyright 2009 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS-IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const _entryWidth = (e) => (e && e.width) || 0;
const _getNodeAtPoint = (point) => point.nodes[0].downPtrs[0];
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/**
* The skip-list contains "entries", JavaScript objects that each must have a unique "key"
* property that is a string.
*/
class SkipList {
constructor() {
// if there are N elements in the skiplist, "start" is element -1 and "end" is element N
this._start = {
key: null,
levels: 1,
upPtrs: [null],
downPtrs: [null],
downSkips: [1],
downSkipWidths: [0],
};
this._end = {
key: null,
levels: 1,
upPtrs: [null],
downPtrs: [null],
downSkips: [null],
downSkipWidths: [null],
};
this._numNodes = 0;
this._totalWidth = 0;
this._keyToNodeMap = {};
this._start.downPtrs[0] = this._end;
this._end.upPtrs[0] = this._start;
}
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// a "point" object at location x allows modifications immediately after the first
// x elements of the skiplist, such as multiple inserts or deletes.
// After an insert or delete using point P, the point is still valid and points
// to the same index in the skiplist. Other operations with other points invalidate
// this point.
_getPoint(targetLoc) {
const numLevels = this._start.levels;
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let lvl = numLevels - 1;
let i = -1;
let ws = 0;
const nodes = new Array(numLevels);
const idxs = new Array(numLevels);
const widthSkips = new Array(numLevels);
nodes[lvl] = this._start;
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idxs[lvl] = -1;
widthSkips[lvl] = 0;
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while (lvl >= 0) {
let n = nodes[lvl];
while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < targetLoc)) {
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i += n.downSkips[lvl];
ws += n.downSkipWidths[lvl];
n = n.downPtrs[lvl];
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}
nodes[lvl] = n;
idxs[lvl] = i;
widthSkips[lvl] = ws;
lvl--;
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if (lvl >= 0) {
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nodes[lvl] = n;
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}
}
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return {
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nodes,
idxs,
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loc: targetLoc,
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widthSkips,
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toString: () => `getPoint(${targetLoc})`,
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};
}
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_getNodeAtOffset(targetOffset) {
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let i = 0;
let n = this._start;
let lvl = this._start.levels - 1;
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while (lvl >= 0 && n.downPtrs[lvl]) {
while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset)) {
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i += n.downSkipWidths[lvl];
n = n.downPtrs[lvl];
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}
lvl--;
}
if (n === this._start) return (this._start.downPtrs[0] || null);
if (n === this._end) {
return targetOffset === this._totalWidth ? (this._end.upPtrs[0] || null) : null;
}
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return n;
}
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_insertKeyAtPoint(point, entry) {
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const newNode = {
key: entry.key,
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levels: 0,
upPtrs: [],
downPtrs: [],
downSkips: [],
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downSkipWidths: [],
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};
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const pNodes = point.nodes;
const pIdxs = point.idxs;
const pLoc = point.loc;
const widthLoc = point.widthSkips[0] + point.nodes[0].downSkipWidths[0];
const newWidth = _entryWidth(entry);
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// The new node will have at least level 1
// With a proability of 0.01^(n-1) the nodes level will be >= n
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while (newNode.levels === 0 || Math.random() < 0.01) {
const lvl = newNode.levels;
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newNode.levels++;
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if (lvl === pNodes.length) {
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// assume we have just passed the end of point.nodes, and reached one level greater
// than the skiplist currently supports
pNodes[lvl] = this._start;
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pIdxs[lvl] = -1;
this._start.levels++;
this._end.levels++;
this._start.downPtrs[lvl] = this._end;
this._end.upPtrs[lvl] = this._start;
this._start.downSkips[lvl] = this._numNodes + 1;
this._start.downSkipWidths[lvl] = this._totalWidth;
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point.widthSkips[lvl] = 0;
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}
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const me = newNode;
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const up = pNodes[lvl];
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const down = up.downPtrs[lvl];
const skip1 = pLoc - pIdxs[lvl];
const skip2 = up.downSkips[lvl] + 1 - skip1;
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up.downSkips[lvl] = skip1;
up.downPtrs[lvl] = me;
me.downSkips[lvl] = skip2;
me.upPtrs[lvl] = up;
me.downPtrs[lvl] = down;
down.upPtrs[lvl] = me;
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const widthSkip1 = widthLoc - point.widthSkips[lvl];
const widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
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up.downSkipWidths[lvl] = widthSkip1;
me.downSkipWidths[lvl] = widthSkip2;
}
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for (let lvl = newNode.levels; lvl < pNodes.length; lvl++) {
const up = pNodes[lvl];
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up.downSkips[lvl]++;
up.downSkipWidths[lvl] += newWidth;
}
this._keyToNodeMap[`$KEY$${newNode.key}`] = newNode;
this._numNodes++;
this._totalWidth += newWidth;
}
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_deleteKeyAtPoint(point) {
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const elem = point.nodes[0].downPtrs[0];
const elemWidth = _entryWidth(elem.entry);
for (let i = 0; i < point.nodes.length; i++) {
if (i < elem.levels) {
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const up = elem.upPtrs[i];
const down = elem.downPtrs[i];
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const totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
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up.downPtrs[i] = down;
down.upPtrs[i] = up;
up.downSkips[i] = totalSkip;
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const totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
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up.downSkipWidths[i] = totalWidthSkip;
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} else {
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const up = point.nodes[i];
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up.downSkips[i]--;
up.downSkipWidths[i] -= elemWidth;
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}
}
delete this._keyToNodeMap[`$KEY$${elem.key}`];
this._numNodes--;
this._totalWidth -= elemWidth;
}
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_propagateWidthChange(node) {
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const oldWidth = node.downSkipWidths[0];
const newWidth = _entryWidth(node.entry);
const widthChange = newWidth - oldWidth;
let n = node;
let lvl = 0;
while (lvl < n.levels) {
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n.downSkipWidths[lvl] += widthChange;
lvl++;
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while (lvl >= n.levels && n.upPtrs[lvl - 1]) {
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n = n.upPtrs[lvl - 1];
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}
}
this._totalWidth += widthChange;
}
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_getNodeIndex(node, byWidth) {
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let dist = (byWidth ? 0 : -1);
let n = node;
while (n !== this._start) {
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const lvl = n.levels - 1;
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n = n.upPtrs[lvl];
if (byWidth) dist += n.downSkipWidths[lvl];
else dist += n.downSkips[lvl];
}
return dist;
}
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_getNodeByKey(key) { return this._keyToNodeMap[`$KEY$${key}`]; }
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// Returns index of first entry such that entryFunc(entry) is truthy,
// or length() if no such entry. Assumes all falsy entries come before
// all truthy entries.
search(entryFunc) {
let low = this._start;
let lvl = this._start.levels - 1;
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let lowIndex = -1;
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const f = (node) => {
if (node === this._start) return false;
else if (node === this._end) return true;
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else return entryFunc(node.entry);
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};
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while (lvl >= 0) {
let nextLow = low.downPtrs[lvl];
while (!f(nextLow)) {
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lowIndex += low.downSkips[lvl];
low = nextLow;
nextLow = low.downPtrs[lvl];
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}
lvl--;
}
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return lowIndex + 1;
}
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length() { return this._numNodes; }
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atIndex(i) {
if (i < 0) console.warn(`atIndex(${i})`);
if (i >= this._numNodes) console.warn(`atIndex(${i}>=${this._numNodes})`);
return _getNodeAtPoint(this._getPoint(i)).entry;
}
// differs from Array.splice() in that new elements are in an array, not varargs
splice(start, deleteCount, newEntryArray) {
if (start < 0) console.warn(`splice(${start}, ...)`);
if (start + deleteCount > this._numNodes) {
console.warn(`splice(${start}, ${deleteCount}, ...), N=${this._numNodes}`);
console.warn('%s %s %s', typeof start, typeof deleteCount, typeof this._numNodes);
console.trace();
}
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if (!newEntryArray) newEntryArray = [];
const pt = this._getPoint(start);
for (let i = 0; i < deleteCount; i++) {
this._deleteKeyAtPoint(pt);
}
for (let i = (newEntryArray.length - 1); i >= 0; i--) {
const entry = newEntryArray[i];
this._insertKeyAtPoint(pt, entry);
const node = this._getNodeByKey(entry.key);
node.entry = entry;
}
}
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next(entry) { return this._getNodeByKey(entry.key).downPtrs[0].entry || null; }
prev(entry) { return this._getNodeByKey(entry.key).upPtrs[0].entry || null; }
push(entry) { this.splice(this._numNodes, 0, [entry]); }
slice(start, end) {
// act like Array.slice()
if (start === undefined) start = 0;
else if (start < 0) start += this._numNodes;
if (end === undefined) end = this._numNodes;
else if (end < 0) end += this._numNodes;
if (start < 0) start = 0;
if (start > this._numNodes) start = this._numNodes;
if (end < 0) end = 0;
if (end > this._numNodes) end = this._numNodes;
window.dmesg(String([start, end, this._numNodes]));
if (end <= start) return [];
let n = this.atIndex(start);
const array = [n];
for (let i = 1; i < (end - start); i++) {
n = this.next(n);
array.push(n);
}
return array;
}
atKey(key) { return this._getNodeByKey(key).entry; }
indexOfKey(key) { return this._getNodeIndex(this._getNodeByKey(key)); }
indexOfEntry(entry) { return this.indexOfKey(entry.key); }
containsKey(key) { return !!this._getNodeByKey(key); }
// gets the last entry starting at or before the offset
atOffset(offset) { return this._getNodeAtOffset(offset).entry; }
keyAtOffset(offset) { return this.atOffset(offset).key; }
offsetOfKey(key) { return this._getNodeIndex(this._getNodeByKey(key), true); }
offsetOfEntry(entry) { return this.offsetOfKey(entry.key); }
setEntryWidth(entry, width) {
entry.width = width;
this._propagateWidthChange(this._getNodeByKey(entry.key));
}
totalWidth() { return this._totalWidth; }
offsetOfIndex(i) {
if (i < 0) return 0;
if (i >= this._numNodes) return this._totalWidth;
return this.offsetOfEntry(this.atIndex(i));
}
indexOfOffset(offset) {
if (offset <= 0) return 0;
if (offset >= this._totalWidth) return this._numNodes;
return this.indexOfEntry(this.atOffset(offset));
}
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}
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module.exports = SkipList;